Well, since I've been asked how I make my icons a few times already, I decided to make this guide on the basics and the general stuff of the fine art (LoL) of icon making. :)
P.S. I didn't know where I should put this topic, so I made it here, in Fan Arts. I hope that's okay.
P.P.S. This guide is for still icons. I'm still learning (painfully slowly) how to make (good) animated images.
OVERVIEW
1.1 Icons
Icons are usually 100x100 (They can be smaller though) pixel images that are no more than 40KB (usually) in file-size. This board accepts icons in four different formats: .JPEG, .JPG, .PNG, and .GIF.
1.2 Software
ADOBE PHOTOSHOP [PS] is the most famous of imaging softwares, it's only letdown being its expensive price.
PAINT SHOP PRO [PSP] is as good as PS, and cheaper too. (Though it's still pretty expensive...)
GIMP is the freeware cousin of the aforementioned programs.
There are, of course, other programs (Macromedia Fireworks, Corel PhotoPaint, etc., etc., etc....)
IMPORTANT! I do NOT reccommend using MS Paint for iconing, since it can't anti-alias text, and it lacks a lot of features the above programs have, but if you don't have any of the programs above, and really want to make icons... well, I guess you're stuck with it. :P Just make sure you use pixel fonts if you want text. XP
EDIT: Also, if you're making icons with Paint, I strongly advise you save your images as .PNGs, since MS Paint, I find, compresses .JPG images pretty badly.
1.3 Aspect Ratios
The single, most important thing about screencaptures is this: They NEED to have the RIGHT PROPORTIONS! The aspect ratio is what dictates said proportions. Most movies have a 16:9 aspect ratio, television usually has a 4:3 aspect ratio. [This, however, has been changing, thanks to HDTV and widescreens. While it's still a bit early to say the 4:3 aspect ratio is dying, it might happen in the next decade... I'm just saying, is all...]
If you've gone to math class, then you'll know that proportions are mathematical relations between two quantities. They should be obeyed above all things if you want your 'caps to look human-- er, anthro... whatever.
IMAGE PREP
Screencaps and scanned images usually need to preparation and cleaning up before we can start putting in the pretties. They'll probably need the brightness/contrast fixed and some coloring fiddling and sharpening/blurring tweaking. [Another reason why MS Paint is not the reccommended tool for iconing.]
Most scanned images are too light and not well contrasted, while most screencaps tend to be too dark and the coloring can be off-- dark parts tend to be green, light colors, red. You should fix all of this before you start to make your icon.
Of course, it's always a good thing to start with the best possible image. Hig resolution is your friend, dudes and dudettes. A good scanner will go a long way, and DvD caps are much better than .AVI or .MPEG caps.
CROPPING AND RESIZING
Since icons are so damned small, resizing and cropping them can sometimes be half the work. Learning how to do it well [and while keeping the right aspect ratio] is crucial to making good icons.
COLORING
You can do so much with colors. From solid colors layers in different blend modes to gradients and stock images and filters and Photoshop's Variation adjustment... endless possibilities, maaan.
TEXT
I don't reccommend using text brushes. I find them lazy and uncreative.
That being said, you'll find a lot of my icons are textless. It's really hard for me to come up with something creative or witty or whatever, but sometimes, the text just seems to complete the icon, so I find tiny text to be a life saver. I might even elaborate on this later...
But anyway...
5.1 Anti-Aliasing
Anti-aliasing techniques are used to reduce the crispiness that might affect the borders of a graphic during image compression.
In other words, only pixel fonts are supposed to be crisp. They don't need anti-alias. Every other font does need it to look smooth and to blend well with the background.
[Note: Pixel fonts are the only fonts that can be used in MS Paint without becoming pixelated.]
Adding different details and effects is what makes an icon unique. Here are the main types of detailing you can find in most imaging softwares...
6.1 Filters
I love playing around with filters. ^^ Most people know of the Sharpen and Blurfilters, but there are a ton of others that are usually forgotten by icon makers. Noise filters, Distortion filters, Artisitc filters, they all come with PS and PSP and are very useful. Be sure to experiment with them all to figure out how they transform your image. Don't overdo it, though-- moderation is the best way to go, especially if you've just started using them.
6.2 Patterns and Textures
Patterns are great for backgrounds and can give texture to your graphics. Using them in PS is simple, it works exactly like the Bucket Fill tool. Textured images, when blended to your main picture, can give depth or change the overall look of your icon. Again, the important thing is to know how to use them moderately
6.3 Brushes
Brushes... well, the name is pretty self-explanatory. :P PS and PSP divide them into two main groups-- Brush and Pencil. Like in real life, brushes are soft (i.e., anti-aliased), pencils are hard (i.e., NOT anti-aliased). Both softwares come with a ton of default brushes, but you can install as many as you want (as I have, eheheh). You can also use an installed brush for your eraser tool, keep that in mind.
Useful tips to know when using brushes: ~ The Zoom Tool is your friend when using icon-sized brushes. ~ You should always apply a brush on a new layer. ~ Play with blend modes! ~ If you have several layers, try creating a new layer between the ones you have and applying the brush there instead of on-top-of-everything. Remember you can move layers around by dragging them up and down the Layer Window. ~ The eraser is also your friend. Apply a brush to a new layer and then erase all of the brush that is covering whoever you're iconing. You'll have the brush effect only in the background. Neato! ^^ ~ If you have a mousepen/tablet/stylus, play with pressure when applying brushes. ~ If you change a brush's original size, it WILL lose its definition, so keep that in mind.
6.4 Lighting Effects
There are several ways of working light effects into a graphic. From the Lens Flare Filter, to light-colored Gradients set to Screen or Linear Dodge, to Stock Images, etc. The important thing about these effects is that they shouldn't take over your whole icon to the point where you can't recognize the original image anymore.
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Well, that's all for now, dudes and dudettes! I'll try to expand on a few of these topics if people are still confused. I know a lot of these things I didn't elaborate on very well. ^^; (Maybe in new topics so it doesn't get too crammed here?) And I'm still learning as well, so I'll probably be adding on to this in the future. But until then, I hope this helps! ^^
-- Edited by Lonely Light at 18:36, 2006-12-12
-- Edited by Lonely Light at 12:56, 2007-03-25
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Bunnies aren't cute like everybody supposes! They've got them hoppy legs and twitchy little noses! And what's with all the carrots! Why do they need such good eyesight for anyway?! Bunnies! Bunnies! It must beBUNNIES!!
The Dos and Don'ts of icons and the iconing community
Do...
Credit! - Credit someone when you use another person's icons. credit when using other people's brushes. credit your image sources. (an aside: I've said it many times before, but if you're going to use my icons on this forum, then a credit is not needed. If you're going to use them on LiveJournal, credit _craaaazy_ and if you're using them elsewhere, please provide a link to my LJ.) "Why?" you may ask. Well, to start-- it's polite. It acknowledges the person who put their hard work into creating something to share with others. Also, it helps others find what they’re looking for if they see an icon they want, or a brush they’d like to use. Isn’t that what sharing’s all about anyway? :)
Ask for credit! (That is, if you asked for it) - If you see your icon being used without a proper credit, then speak up about it.
Promote! - This goes along the same line as crediting. If you are using someone else's icon in a post or comment, and someone comments on how much they like the icon, let them know where you got it from! (self pimping is okay, heh. XD )
Comment!- It makes the icon-maker feel that their work is appreciated and it'll encourage more great work in the future! If you like what you see, tell 'em!
...I had a lot more Do's, but we'll leave it at that. :P
Don't...
Hotlink! - Hotlinking is the ultimate no-no, not just in icon-making, but across the 'net. Bandwidth comes at a cost -- whether it's being paid for or not. If it's being paid for, you might as well be stealing money out of that person's pocket. If it’s not paid for, then there is probably a set limit in which the images will no longer appear once the limit is reached. And what good is sharing if you can’t even see what’s up for sharing?
Steal! - This one's a given. If you didn't make it, don't say you did. Simple, right?
Follow tutorials step by step! - What I mean is, if you come across a full icon tutorial, do not follow each step exactly to create an icon that looks just like the one in the tutorial. Instead, use certain steps to learn new things and develop your own ways of applying them. It’s boring to see a hundred icons that all look the same.
Copy! - Please, people-- don't copy a style that you see in someone else's icon. It's like the tutorial thing-- nobody wants to see hundreds of icons that look the same. What I mean is, don't use similar cropping with similar brushes and similar effects and similar effects. If the copied one looks as though the original person made it, then it's time to make some changes. If you see an icon you like and absolutely must try it yourself, get the icon maker’s permission to do so, and only do it to try it out and learn something new. Don’t create whole sets of icons that look like the original. Try it once, test it out, then move on to develop and create your own ideas from it.
Edit! - Unless the person has given permission, don't edit icons. Just because an icon does not have text on it, that does not mean you are free to add your own. Don't assume it's a base unless the icon maker specifically labels it as a base! Usually these icons are textless because they already look good without text. But if you absolutely must add your own text, get permission first! (And that doesn’t apply only to text, but any editing of any kind – including blending, cropping, animating, etc.)
Flame! - Also pretty much a given. If you don’t like someone’s icons, move on! Don’t comment just to tell them how much their icons suck. It’s plain rude and a waste of time.
Criticize without consent! - While some icon makers enjoy constructive criticism, others aren’t so thrilled with it. If you have some criticism to offer up, ask the icon maker if they’d like to hear it first, just out of consideration.
Request icons! - Unless the icon maker specifically states that they are accepting requests, please don’t ask them to make you one.
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And that's it... for now. :) I might add to it, when it occurs to me.
Oh yeah... one more thing.
If you MUST make icons in MS Paint, it's best to use pixel fonts and to save as .PNGs!
Or you can download GIMP (http://gimp.net/), Photoshop's and Paint Shop Pro's freeware cousin. :D
...Okay, now I'm done.
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Bunnies aren't cute like everybody supposes! They've got them hoppy legs and twitchy little noses! And what's with all the carrots! Why do they need such good eyesight for anyway?! Bunnies! Bunnies! It must beBUNNIES!!
I made icons...and I always save them as PNGs...but I forgot why...until that one day where I tried to save something as a JPEG and the color screw'd up.